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12. 12 Grindless Play
11. 12 Primacy
11.10 Better CS
10.15 Play Cycles
9.1 MMovie
8.31 RMT, Gift Giving...
8.27 Invitation
au Voyage
8.27 Research
*Beyond Play
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RESEARCH

Beyond
Play: Artificial Worlds and Gaming Capital
The
objective of this study is
to examine the extent to which RMT and inherent forms of emergent play
can resist classification as “work” and to what extent they must to
allow developers to maintain subscriptions. How desirable is trading in
and around games, from the gamers’ and from the developers’
perspectives? How does the industry address itself to this budding
secondary market? What are its costs and its benefits?

Gray Market
Analysis: Real-Money Trade
The
objective of this study is
to examine how real-money trade
(RMT)
affects online synthetic world economies-- specifically, how market
structures and potential for
profitability compare between traditional massively multiplayer online
role-playing
games (MMORPGs) such as Blizzard's World
of Warcraft and Sony Online
Entertainment’s Everquest II,
and "metaverses" such as
Linden Lab's Second Life.
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