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12. 12 Grindless Play

11. 12
Primacy

11.10
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10.15
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9.1
MMovie

8.31 RMT, Gift Giving...

8.27 Invitation au Voyage

8.27
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*Beyond Play

8.25
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*How to Get to Iron Forge Airport

8.24
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8.21
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*Cultural Branding: A Medium and Beyond

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NEWS ROOM

The medium is no longer the entire message. Virtual worlds have become host to ordinary human interaction, creating friction that impacts our lives, ultimately leading to media interest. Check here for economic, legal, social, and cultural news and notes from around the synthetic frontier.

Or virtuel: des chinois à la mine
June 2007


CNN International's Future Summit - Virtual Worlds.
June 2007

World Of Warcraft / Everquest Addiction News Story - ABC Philadelphia
May 2007

Striking Virtual Gold
May 2007


BBC: WOW - Buying Gold
April 2007


Blizzard bans WoW accounts for Trading and Gifting accounts
March 2007
Dissou

Markee Dragon reports that Blizzard has begun to kill innocent players. The question remains: how do you kill that which has no life? How do you end systems of exploitation and other regulatory forms of cultural slavery that seek to entrap users in an endless addiction and grind towards uber mediocracy?



Anja

Brain Food
play money

synthetic worlds

sop

free culture

The Cultural Life of Intellectual Properties

every thing bad is good for you

play between worlds

tigger happy

snow crash

Man, Play and Games

homo ludens

The future of ideas

money in an unequal world

Developing Online Games

Crime Online

wowhacking

Cheating: Gaining Advantage in Video Games






                        













2007 Ludogrind
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