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LUDOSMACK

The path to a global metaverse seems to be predicated on the ability to build a global economy, strongly rooted in physical markets and open borders. Virtual worlds offer the tools to mend cultural gaps and political animosities, while New Hollywood entertainment poses significant risks. Check here for uninhibited smack, critique, and analysis. Welcome to Ludogrind's Jungle.
Mechanized Toil

December 12, 2007

Grindless Play
Replicant of A Manifesto

The words that follow are inspired by game experts and play theorists at the collaborative blog Terra Nova, especially Thomas Malaby, Julian Dibbell, Mia Consalvo, Joshua Fairfield, Edward Castronova, Mike Sellers, Raph Koster, Richard Bartle, Dan Hunter and Dmitri Williams. Yet Aristotle, Plato and rather contemporary philosophers, anthropologists and parisian thinkers are not far to be found. Look closely and you may even find some archival legends. Closely following the structure of Dziga Vertov’s influential theory of refinement and rejection of romantism following the Second Russian Revolution, an age of soviet intellectual film making and realism found as early as 1919, “Grindless Play” seeks to espouse and encourage the social value of play and human-computer interaction in a modern era of relentless capitalism and mindless distraction economies. The piece offers the distinction between gaming and play as that of work, choice, and game goals in a fantasy community setting. While this piece may be read as a preferential argument against the MMO genre in question, this line of reasoning fails to consider the Kuhnian structure of scientific revolutions and the movement from one paradigm to the next which requires a complete abandonment of that which preceded it. The piece concludes on a spiritual note, suggesting play’s irrevocable marriage to the soul.   




WoW Board Game   Make Love, Not Warcraft

August 21, 2007
Cultural Branding: A Medium and Beyond
Blizzard Denies RMT Profitability, eBaying continues

The Spectacle steals every experience and sells it back to us, but only symbolically, so that we are never satisfied: via this mechanism we support the machine of endless consumption over and over.

-Laura Marz

More than a medium is at stake, but the very fabric of nation and cultural formation. In the wake of Blizzcon 2007, RMT resistance continues under the guise that the sanctity of American play is under attack by Asian trends in the MMO sphere. Sound the alarms, across land and sea, Azerothian economies are constant prey to "cheaters, scammers, and other wrongdoers seeking to exploit WoW for their own illegitimate ends." A familiar mantra with an echo that resounds loudly in recent press announcements by Frank Pearce, dismissing microtransaction models for American "subscribership" loath to the idea. Ludogrind readers will recall Blizzard's countercomplaint in the case against Michael Donnelly and MDY Inc. Now, Games Industry and Kotaku report that Blizzard has no plans to test the theory. No surprise here. The Blizzard House Un-American Activities Committee has spoken. Don't come knocking at the Account Administration Departement; Play Money is still the enemy of the virtual state.

Or is it?

Anja

Brain Food
play money

synthetic worlds

sop

free culture

The Cultural Life of Intellectual Properties

every thing bad is good for you

play between worlds

tigger happy

snow crash

Man, Play and Games

homo ludens

The future of ideas

money in an unequal world

Developing Online Games

Crime Online

wowhacking

Cheating: Gaining Advantage in Video Games






                        













2007 Ludogrind
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